2010

Table Of Contents
2 In the UV Texture Editor, select Polygons > Move and Sew UV Edges.
The small rectangular UV shell is repositioned to match the top of the
large UV shell and the two shells are combined into one. When you later
select and move this sewn shell, it will move as one piece. When two UV
shells are selected for sewing, the smallest UV shell is moved to the larger.
3 Repeat steps 1 and 2 for the remaining three edges on front face of the
cracker box keeping in mind the following:
Select only one edge at a time in the scene view.
When youve completed the move and sew operation, your UV Texture
Editor should show the front UV shell with the corresponding top,
bottom, and side shells sewn to it. When fully complete, you will
have only two UV shells to match to the texture image for the cracker
box.
382 | Chapter 8 Polygon Texturing