2010

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relation to the displayed image has a direct bearing on how the texture
gets mapped onto the surface.
TIP If the texture map for the cracker box doesnt appear in the 2D view,
select Image > Update PSD Networks in the UV Texture Editor to refresh the
2D view of the UV Texture Editor. Update PSD Network is normally used to
refresh a PSD texture in Maya after you have modified the PSD texture in
Adobe
®
Photoshop
®
.
In this example, the UVs for the cracker box appear like a box where all
six sides have been cut open and then unfolded flat.
The texture map does not appear correctly on the cracker box for a
number of reasons:
The UVs for the cracker box extend well beyond the default 0 to 1
UV range for the texture map in the 2D view of the UV Texture Editor.
As the texture map displays within the 0 to 1 range, the UVs should
also be positioned to fit within the 0 to 1 UV range, in most cases.
Otherwise, the texture map repeats on the surface mesh, as it does in
this case.
The position of the UVs do not match the specific regions of the image
weve provided for the texture map. The regions of the image show
the front, back, top, bottom, and sides of the box. The UVs should
specifically match these regions to display the texture correctly. UVs
do not automatically align themselves to a texture, you must manually
reposition them.
The shape of the UVs dont match the aspect ratio of the cracker box
model in the scene view: -10 (Height) X 8 (Width) X 3 (Depth). This
374 | Chapter 8 Polygon Texturing