2010

Table Of Contents
When you edit UVs for a surface mesh in the UV Texture Editor, you
can immediately see the effect of the texture map on the model in
the 3D scene view.
UVs do not initially appear in the 2D view of the UV Texture Editor until you
select an object or change the selection mode for an object in the scene view.
To view UVs in the UV Texture Editor
1 In the scene view, right-click any region of the cracker box model and
select Object Mode from the marking menu.
2 Select the cracker box model.
3 In the UV Texture Editor, dolly the view outwards so you can see the UVs
for the cracker box as shown below. (To dolly, press the Alt key and drag
the mouse to the left while holding down the right button on your
mouse.)
The UV texture coordinates for the cracker box model appear in the 2D
view of the UV Texture Editor as a flattened, two-dimensional
representation. The UVs appear highlighted with lines connecting the
UVs to indicate the region of the texture the UVs represent.
The image you specified as the texture map for the box also appears in
the 2D view of the UV Texture Editor in the upper right quadrant of the
2D cartesian graph called the UV image range or UV Texture Space. The
coordinates for this quadrant range from 0,0 to 1,1 and represent the
texture space for the surface. How the UVs appear in this quadrant in
Viewing UVs in the UV Texture Editor | 373