2010

Table Of Contents
The texture map does not appear correctly on the cracker box model.
The texture map was designed so that specific sides of the box receive
specific regions of the image. Instead, the complete image is being placed
on every side of the object.
To correct this problem you must modify the default UV texture
coordinates for the model so they match the layout of the texture image.
To do this, you use the UV Texture Editor.
Viewing UVs in the UV Texture Editor
The UV Texture Editor lets you view and interactively edit the UV texture
coordinates for polygon and subdivision surface types. UVs appear laid flat
within the UV Texture Editors 2D view. It also lets you display the 2D image
for the texture map in relation to the UVs. These features are critical for
accurate and efficient placement of texture maps on polygon and subdivision
surface types.
In this lesson, your goal is to ensure that the shape and placement of the UVs
match the image as it appears in the 2D view of the UV Texture Editor. This
will ensure that the map appears correctly on the cracker box model in the
3D scene view.
To open the UV Texture Editor in a two pane layout
In the scene view, right-click any of the Quick Layout buttons on the
Toolbox to display the pop-up menu of Quick Layout shortcuts and select
Persp/UV Texture Editor from the list.
Viewing UVs in the UV Texture Editor | 371