2010

Table Of Contents
The new Lambert material is identical to the default gray material that
was previously assigned to the cracker box. However, its always a good
practice not to modify the default shading material in the scene and
create a new shading material and modify it to suit your requirements.
3 In Attribute Editor, double-click in the lambert2 box and then type:
box_material to rename the shading material.
Renaming the shading material lets you easily identify it later on when
you need to edit it. Naming items uniquely in Maya is a useful habit.
4 In the Attribute Editor, move the Color slider fully to the right so that the
color box appears white.
The shading material assigned to the box model also updates in the scene
view so it appears in a brighter tone.
Applying a texture map to a polygon mesh | 367