2010

Table Of Contents
Height divisions: 1
Depth divisions: 1
Axis: Y
Create UVs: On
Normalize: Off
A cube primitive in the shape of a rectangular box appears in the scene
view.
When the Create UVs option is on it ensures that the primitive object is
created with a set of default UV texture coordinates. All polygon primitives
in Maya provide an option for creating UV texture coordinates at the
time of creation.
3 Using the Channel Box, set the Translate Y attribute to 5 so that the
cracker box is repositioned to rest on the X axis.
4 Rename the pCube1 primitive to: cracker_box.
Applying a texture map to a polygon mesh
In Maya, surfaces appear in a rendered image based on the shading materials
you apply to them. The default shading material that gets assigned to surfaces
provides basic attributes such as color, transparency, and incandescence.
Depending on your final image requirements, you can enhance the visual
impact of an object by adding one or more texture maps to the assigned
shading material. One basic texture map you can apply is a bitmap image also
Applying a texture map to a polygon mesh | 365