2010

Table Of Contents
Before you create the blend shape, turn on In-Between in the Create Blend
Shape options window, and select the multiple targets in this order: least
extreme shape difference first, most extreme shape difference last.
Although the lesson showed how to blend individual objects, you can also
blend hierarchies of objects. See the Maya Help for more information.
There are some additional notes on clusters which are not explained in this
lesson:
You can add or remove vertices from a cluster with Edit Deformers > Paint
Set Membership Tool.
You can use the Component Editor to edit weight values more precisely
than by painting.
Avoid changing the number of vertices (or CVs) for a surface after you
apply a cluster or other deformer. Unexpected deformations may occur.
360 | Chapter 7 Character Setup