2010

Table Of Contents
8 Select Create Deformers > Cluster.
9 In the perspective view, turn off the selection of Show > Isolate Select >
View Selected. Do this again in the front view.
By turning off these menu selections, Maya displays all objects in the
views again.
10 In the perspective view, drag the cluster up along its Y-axis a small amount
until raisedBrow looks like the face on the left:
To add the new target object to the blend shape
1 In the Outliner, select raisedBrow and ctrl-select baseFace (the order of
selection is important). The raisedBrow is the target, while baseFace is
the base object.
2 Select Edit Deformers > Blend Shape > Add >
. In the options window,
turn on Specify Node and enter blendShape in the BlendShape Node box.
Click the Apply and Close button.
When you created the blend shape for the smile, Maya created a node
named blendShape that contains the slider attributes that adjust the
blend into the smilingFace target. The Add operation creates a blend
shape for the raisedBrow and adds it to the blendShape node. This adds
a slider to the nodes Blend Shape editor for adjusting the raised brow
deformations.
3 To display the Blend Shape editor, select Window > Animation Editors
> Blend Shape.
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