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Table Of Contents
4 Select Window > Animation Editors > Blend Shape. This displays the
Blend Shape editor, which has a slider for changing the base into the
target shape, and buttons for setting keys.
5 Cancel the selection of the faces so you can see the surfaces without the
obscuring highlighted wireframe.
6 Drag the slider from 0 to 1 to morph the baseFace into the target,
smilingFace.
Note that you can click the Key button below the slider to set an
animation key for the shape of the face at the current frame. By setting
a few keys with different slider values at different points in the timeline,
you can animate from the neutral expression to a full or partial smile or
vice versa.
When you key the shape, Maya applies the key to the blendShape node
that was created when you selected Create Deformers > Blend Shape >
. If you need to select the blendShape node, for instance, so you can
see or delete the keys in the Time Slider, click the Select button in the
Blend Shape editor.
Creating a blend shape | 353