2010

Table Of Contents
The region of selected vertices does not need to be exact. The objective
is to select all vertices where a smile might deform the face. You might
want to look in a mirror to see which parts of a face move while smiling.
Its better to select too many vertices than too few. Its easier to work
with too many vertices than too few.
TIP An easy way to select the vertices is to use the Paint Selection Tool. First,
right-click smilingFace in the scene view and select Vertex from the marking
menu. Next, select the Paint Selection Tool by double-clicking the icon in
the Toolbox to display the Paint Selection Tool settings.
In the settings window, set Radius(U) to 0.2. Drag the mouse over the desired
vertices to select them. Ctrl-drag (Windows and Linux) or Control-drag (Mac
OS X) to cancel the selection of unwanted vertices. Close the Tool Settings
window when you are done.
Make sure you dont select vertices at the back of the head inadvertently.
Also make sure you dont inadvertently miss a few vertices in the region
you select.
Creating a cluster deformer on a target object | 347