2010

Table Of Contents
3 Select Shading > Smooth Shade All and then Shading > Hardware
Texturing, and Lighting > Use All Lights to view the head fully textured
(Hotkey 7).
Creating a target object for a blend shape
In the next steps, you duplicate the face of the head to create a target object
for the blend shape. Later in the lesson, you apply a cluster to the duplicated
face (target object) so you can create a smile. The facial expression on the
target object is what the original base object will match.
1 Using the Outliner, select only the face. That is, select only the head
surface without the eyes.
In the Outliner, the face is named baseFace and is indented under head.
2 Select Edit > Duplicate Special >
. In the options window, select Edit
> Reset Settings, turn on World for the Group Under option, then click
the Duplicate Special button. By grouping the duplicate under the world,
you create an object independent of the original.
3 Move the duplicate face to a position where both faces are visible for
comparison, for instance, to the right side of head.
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