2010

Table Of Contents
Modifying skin weights
You can modify the skin weights for any of the influencing joints to alter the
irregular region. If you dont get the desired results when you change the skin
weights of one of the influencing joints, you can undo your changes and try
another influencing joint.
In general, its best to modify the skin weights of the most influential joint
first, then work with less influential joints if you dont get the desired results.
Modifying skin weights requires experimentation.
In the next steps, youll modify the skin weights for the left_arm_root joint.
To modify skin weights using the Paint Skin Weights Tool
1 Select left_arm_root in the Influence list.
2 In the Paint Weights Menu section of the window, set Value to 0.1 and
turn on Add.
3 Drag the mouse pointer to paint the irregular region of the breast. Each
stroke adds 0.1 (10%) to the skin weight. The weight for a skin point has
a maximum value of 1 (fully white).
TIP Painting skin weights using a tablet with stylus allows you to take
advantage of pressure sensitivity.
Repeat the strokes several times until the irregular region becomes
smoother. The jagged, asymmetrical wireframe at the breast becomes
more symmetrical as the skin becomes smoother. The region whitens,
which indicates increased influence from the left_arm_root joint. Note
that increasing the influence of one joint lessens the influence of the
other influencing joints.
4 To check the shape with full-color shading, click the Select Tool. (You
might also prefer to cancel the selection of Jackie to eliminate the display
of the highlighted wireframe.)
338 | Chapter 7 Character Setup