2010

Table Of Contents
This makes it easier to pose the character with motion that is natural for
a human character.
2 Select Jackie in the Outliner and, from the main menu, select Display >
Hide > Hide Selection. (You must select Jackie from the Outliner because
Jackie is a template object.) By hiding Jackie, youll lessen scene clutter
as you pose the skeleton in the following steps.
To create, pose, and animate IK handles for the legs
1 Select Skeleton > IK Handle Tool >
.
2 In the Tool Settings window, make sure Current Solver is set to ikRPsolver.
This type of IK solver has characteristics that work well for this
application.
3 In the perspective view, click left_hip and left_ankle.
This creates an IK handle that lets you control all joints from left_hip
through left_ankle. The handles main manipulator is at the left_ankle.
The IK handle is the selected object after you create it. If you
unintentionally cancel the selection of the handle, you can select it again
by clicking the left_anklethe last joint you clicked after using the IK
Handle Tool. Whenever you select a handle, make sure you do not select
joints or other objects along with the handle. You can check the Outliner
to confirm your selection.
4 Go to the start of the playback range.
5 With the IK handle selected, select Animate > Set Key to key the legs
current position at the first frame.
6 Go to frame 12.
7 In the side view, use the Move tool to drag the IK handle up and to the
left, as if Jackie were stepping up a staircase. The foot and knee move
while the hip stays in place.
Posing and animating using inverse kinematics | 329