2010

Table Of Contents
Creating a skeleton hierarchy
So far you have created five separate joint chains: one for the spine, and one
for each arm and each leg. You need to create a single hierarchy from the five
joint chains so you can move all of them as a single unit. To create the single
hierarchy, you parent the arms and legs to the nearest joint in the spine.
To parent the arm and leg joint chains to the spine
1 In the Hypergraph, use the middle mouse button to drag left_arm_root
to upper_back.
When you parent one joint to another, Maya creates a bone that connects
the parent to the child. In this case, the bone connects upper_back to
left_arm_root.
2 Use the middle mouse button to drag right_arm_root to upper_back.
3 Use the middle mouse button to drag left_hip to back_root.
4 Use the middle mouse button to drag right_hip to back_root.
Now if you need to move the entire skeleton, you can move
back_rootthe root of the hierarchy. The completed skeleton is shown
in the following figure (with Jackie hidden):
Forward and inverse kinematics
There are two techniques for posing a skeleton: forward kinematics and inverse
kinematics.
Creating a skeleton hierarchy | 327