2010

Table Of Contents
2 Starting at the base of the spine, name the joints back_root, pelvis,
lower_back, mid_back, upper_back, lower_neck, upper_neck, and crown.
3 To set up the skeleton for jaw movement, extend a joint from the
upper_neck joint. With the Joint Tool selected, click the upper_neck joint
in the Hypergraph to select it, then click to create a new joint near the
lips, and press Enter or Return. Name the new joint as jaw.
Creating joints for the arms is similar to creating joints for the legs.
To create joints for the arms
1 In the front view, create a series of joints at the locations shown in the
figure. Start at the pectoral region (near the upper_back joint) and end
at the wrist.
2 Name the joints left_arm_root, left_shoulder, left_elbow, and left_wrist.
3 In the top view, select the left_elbow joint, select the Move tool, press
Insert (Windows and Linux) or Home (Mac OS X), then move the joint
to the back of the arm. Press Insert or Home again.
324 | Chapter 7 Character Setup