2010

Table Of Contents
To create joints for the spine and jaw
1 In the side view, use the Joint Tool to create a series of joints at the
locations shown here. Start at the base of the spine near the existing hip
joints (left_hip and right_hip) and end at the top of the head. Make sure
you create the first joint a little bit away from the existing hip joint
displayed in the front view. Otherwise the first joint will be connected
to the hip joint. Remember to press Enter (Windows and Linux) or Return
(Mac OS X) when you are done creating the joint chain.
With the exception of the joints at each end of the joint chain, the joints
are located where the character is likely to bend or twist at the spine and
neck.
The S-shaped curvature of the joint chain resembles Jackies spinal
curvature. This makes it easier to animate the characters torso and neck
naturally.
Creating joints | 323