2010

Table Of Contents
To create joints for the legs
1 Select Window > Settings/Preferences > Preferences. In the Preferences
window, click the Kinematics Category. Enter 0.4 for the Joint Size, then
click Save.
This displays the joints smaller when you create them in the next steps.
At the default size, 1.0, the size of the joints makes them hard to position
accurately for this character.
NOTE The default joint size of 1.0 has been used to create the joints pictured
in the following illustrations. The joints you create may appear smaller than
those pictured in this lesson.
2 Select Skeleton > Joint Tool. This is the tool for creating the joint chains
that make up a skeleton.
3 In a side view, click at the hip, knee, ankle, ball of foot, and toe to create
joints at these positions. Make sure the knee joint is in a position that
creates a slight forward bend. The forward bend ensures that you will be
able to animate the leg easily in a direction natural for a leg.
320 | Chapter 7 Character Setup