2010

Table Of Contents
Learning how to bind a character to a skeleton is described in the next lesson.
Open the scene for the lesson
In this lesson, youll work with a scene that we created for your use. The scene
contains a human character. In the remainder of the lesson, youll create and
animate a skeleton for the character.
To open the scene
1 Make sure youve done the steps in Preparing for the lessons on page 318.
2 Open the scene file named Skeleton.mb.
This file can be found in the GettingStarted directory that you set as
your Maya project: GettingStarted/CharSetup.
The character displayed in the scene, Jackie, is a template, so you cannot
unintentionally select it during the lesson. Jackie was modeled in the Da
Vinci pose, the position thats easiest for creating a skeleton.
Creating joints
A skeleton is made of bones and joints. When you create a skeleton in Maya,
you create a series of joints in the skeletal locations where you want the
character to bend or twist.
A common technique for creating a skeleton is to create several independent
joint chainsone for each arm, one for each leg, one for the spine/headthen
group the chains together to create a single skeletal hierarchy. In the steps
that follow, you create the joints for the legs.
Open the scene for the lesson | 319