2010

Table Of Contents
Apply limits to the movement of the IK system.
In this lesson, you constrained the translation of the control object in
order to constrain the movement of the IK. It is not recommended that
you set limits on the rotation of an IK system as it limits how the solver
calculates the position of the joints. See Setting up joints for posing and
animation in the Maya Help.
Although not covered in this lesson, it is possible to simplify the display
of attributes in the Channel Box so that only the animatable attributes
associated with a character are displayed.
Pose and set keyframes for an IK system.
316 | Chapter 6 Animation