2010

Table Of Contents
3 In the main menu, select Character > Redirect > .
4 In the Character Redirection Options Window set the Redirection Type
to Rotation only and then click the Redirect button.
A Rotation redirection control appears between the hips of the skeleton,
where the root joint for the skeletons hierarchy is.
You want the skeleton to pivot (rotate) while standing on the ball of its right
foot. To do this, you need to move the redirection control to the ball of the
right foot of the skeleton.
To move the redirection control to the ball of the foot
1 From the Toolbox, select the Move tool.
The Move tool manipulator appears on the redirect manipulator.
2 Press the v key and click-drag the redirection control until it is located
on the ball of the right foot as shown below.
Pressing the v key while using the Move Tool momentarily enables the
Snap to Points tool.
Redirecting the motion within a clip | 267