2010

Table Of Contents
Open the second scene for the lesson
In this second half of this lesson, you work with a second scene file that
contains motion capture data applied to a skeleton.
Motion capture data is produced by capturing the movement of a real human
or animal and digitizing it so it can be applied to a 3D animation character.
Motion capture data contains keyframe animation. Motion capture data is
useful because it can capture the subtle nuances of motion and gesture that
make a characters actions appear life-like. Motion capture data can
substantially reduce the work related to posing and keyframing your characters.
Open the scene file named Trax_Lesson2.ma.
This file can be found in the GettingStarted directory that you set as
your Maya project: GettingStarted/Anim/clips.
The skeleton appears in the Maya scene in the standard da Vinci pose.
In this pose, the character stands straight with its arms extended out to
either side. This pose is useful when you need to skin a character, retarget
animation from one skeleton to another, or set a rest pose for the skeleton.
In this half of the lesson you learn how to use the Trax Editor to work
with motion capture data by extending and redirecting the motion for
a character.
NOTE If you are beginning the lesson from this point, you must first set your
panel layouts and display settings for the Trax Editor and Outliner. Refer to
To set a panel layout for use with the Trax Editor on page 241 and To set the
Outliner to display clips
on page 241.
Open the second scene for the lesson | 259