2010

Table Of Contents
This sets a key at frame 1 for all transform attributes of the ball. Transform
attributes are the X, Y, Z move attributes. Although you animate only
the translate X and Y attributes of the ball in this lesson, keying all
transform attributes saves you time having to choose specific attributes
to be keyed.
In the Time Slider, notice the red marker at frame 1, known as a tick.
This tick appeared when you set the key for frame 1. With the ball
selected, ticks in the Time Slider indicate where youve set keys.
3 Go to frame 72. A convenient way to do this is to click the desired position
in the Time Slider.
4 With the Move Tool, drag the balls X-axis handle to position the ball at
the right edge of the ground as shown in the image below.
5 Set a key at frame 72. (Press s.)
6 Go to the start time and play the animation.
From the two keys youve set, Maya creates motion between the positions.
By default, the animation plays in a loop from frame 1 to 72. The ball
travels through the fence at this stage.
7 Press the Stop button on the playback control to stop the animation after
you view a few repetitions.
You can drag the mouse back and forth (scrub) in the Time Slider to see
the animation play back and forth at the speed you drag the mouse.
If you were to display the scene with Panels > Layouts > Four Panes, only
the active panel would show the ball moving.
To make the ball fly over the fence rather than pass through it, you need to
position the ball above the fence and set a key there.
To set intermediate keyframes
1 Go to frame 33 or soat the moment where the ball sits in the middle
of the fence.
Setting keyframes | 203