2010

Table Of Contents
Animation
Introduction
Maya lets you apply action to the objects in your 3D scene. In Maya, when an
object or attribute changes in relation to time, it is referred to as being animated.
Maya provides a large selection of tools to help you animate the objects in your
scene. You may decide to use a combination of several techniques to achieve
your desired results.
In this chapter, you learn some common techniques and features that highlight
Mayas computer animation technology:
Lesson 1 Keyframes and the Graph Editor:
Introduction on page 200
Lesson 2 Set Driven Key: Introduction on page 215
Lesson 3 Path animation: Introduction on page 220
Lesson 4 Nonlinear animation with Trax: Introduction on page 239
Lesson 5 Inverse kinematics: Introduction on page 276
Preparing for the lessons
To ensure the lessons work as described, do these steps before beginning:
1 Select Window > Settings/Preferences > Preferences. Click the Settings
category and set the Time option to Film (24 fps) so your animation plays
at the rate of 24 frames per second. Click the Save button.
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