2010

Table Of Contents
window, click Reset Tool, and then close the window. This returns the
Move Tool to its default settings. This will avoid confusion in future
lessons.
Beyond the lesson
In this lesson, you were introduced to some basic techniques related to
subdivision surface modeling:
Modeling with subdivision surfaces is an easy way to create intricate,
smooth objects such as human hands and faces. The ability to create
extrusions, subtle surface alterations, and sharp edges means there are
innumerable types of objects you can model.
Many of the techniques used in modeling polygonal surfaces are applicable
to subdivision surfaces.
There are many other features related to subdivision surfaces not covered in
this lesson. These include the ability to:
Convert a NURBS surface to subdivision surface.
Convert a subdivision surface to a polygonal or NURBS surface.
Create subdivision surface primitive shapes from the Create > Subdiv
Primitives menu: Sphere, Cube, Cylinder, Cone, Plane, and Torus. With
these shapes, you can quickly start your subdivision surface model without
converting from polygons or NURBS surfaces.
Attach two subdivision surfaces to form a single surface, for instance, to
merge a hand and an arm.
Create a mirrored copy of a subdivision surface.
You can sculpt subdivision surfaces using the Sculpt Geometry Tool.
If you want to learn more about a particular tool or feature that has been
presented in this lesson, refer to the Maya Help.
Beyond the lesson | 197