2010

Table Of Contents
3 Scale the four vertices that surround the hole and scale them inward to
narrow the wrist region of the hand.
Subdivision surface levels
Next, you refine the shape of the fingers by working in Standard Mode. In
Standard Mode, you can make edits to mesh vertices, edges, or faces at different
levels of refinement, that are not possible in Polygon Proxy mode. The different
levels of refinement are referred to as subdivision surface levels.
To refine the fingers using subdivision surface levels
1 Select LeftHand.
2 Select the Surfaces menu set.
3 Select Subdiv Surfaces > Standard Mode. This switches to a mode that
lets you modify the surface at various levels of detail to suit your needs.
4 In the scene view, right-click LeftHand and select Vertex from the marking
menu.
Subdivision surface levels | 191