2010

Table Of Contents
Sculpting with Surface based falloff
The default setting in Maya uses a spherical volume to determine what
components are contained in the Falloff radius. However, sometimes you need
the Falloff radius to follow the contours of the surface. To do this, you must
use Surface based falloff.
To make the ears pointy
1 Double-click the Move Tool in the Toolbox.
The Tool Settings editor appears.
2 In the Soft Selection section, set the Falloff mode to Surface.
3 Tumble the model so that you have a clear view of the left ear.
4 Right-click the head and select Vertex from the marking menu.
The vertices appear on the mesh.
5 Select a vertex on the tip of the ear.
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