2010

Table Of Contents
Now you have a longer chin without affecting any of the geometry on the
neck, which may have occurred accidentally if Camera based selection had
been off.
Sculpting with symmetry
To give the head a more goblin-like appearance, you need to make the cheeks
and eyebrows more boney. However, to do this, you need to adjust both cheeks
equally. You can do this with the transformation tools Reflection settings.
To modify both cheeks simultaneously
1 Double-click the Move Tool in the Toolbox.
2 In the Reflection section, turn on Reflection and set the Reflection axis
to X.
3 Right-click the head and select Vertex from the marking menu.
The vertices appear on the mesh.
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