2010

Table Of Contents
Select components using Marquee select and Drag select
Use Camera based selection to limit the components you select
Use the Split Edge Tool to separate edge rings
Open the scene for the lesson
In this lesson, youll work with a scene that we created for your use. The scene
contains a human head. In the remainder of the lesson, youll alter this into
a goblin head.
To open the scene
1 Make sure youve done the steps in
Preparing for the lesson on page 72.
2 Open the scene file named Poly_head.mb.
This file can be found in the Getting Started directory that you set as
your Maya project:
Getting Started/PolygonModeling/Poly_head.mb
The scene contains a human head in a visible layer with a hat and glasses
on hidden layers.
Using Soft Select
You can use Soft Select to select components with falloff on a polygon or
NURBS surface. Falloff is an area around the selected components that is
affected by a transformation according to a weighting. Transforming
components with falloff allows you to perform a smooth transformation over
multiple components without having to adjust each component individually.
For this lesson you use Soft Select to make a number of adjustments to the
head model, starting with the nose.
To stretch the nose
1 Select the Move Tool by clicking the icon on the Toolbox.
2 Right-click the head model and select Vertex from the marking menu.
The vertices appear on the mesh.
3 Select a vertex on the tip of the nose.
Open the scene for the lesson | 131