2010

Table Of Contents
5 Press the key (located to the left of the 1 key) to toggle the display
between the low and high resolution versions.
Toggling the display between the two versions is useful when you want
to view one or the other.
6 Press the ~ key to toggle the display so that both are visible again.
NOTE The Toggle Proxy Display () and the Both Proxy and Subdiv Display
(~) display items are also available from within the Proxy menu.
7 Select only the smoothed version of the mesh in Object Mode and move
it to the left about 25 units (X = -25).
As you edit the low resolution version of the helmet mesh youll see the
resulting updates on the smoothed version beside it.
Creasing and hardening edges on a mesh
You can crease or harden the edges on your polygon meshes. Hardening or
creasing the edges sets how the mesh transitions between faces enhancing
the realism of your model.
When you harden an edge on a polygon mesh, you change the direction of
the normals associated with the shared edge, which in turn affects the shading
along those edges. When you crease an edge of a mesh that has an associated
subdiv proxy, the edges on the smoothed high resolution version are creased
by physically modifying the polygon smoothing surrounding those edges.
Creasing and hardening edges on a mesh | 123