2010

Table Of Contents
To create a high resolution smoothed model using Subdiv Proxy
1 Right-click the mesh, change the selection mode to Object, and then
select the helmet mesh.
2 Select Proxy > Subdiv Proxy > , and set the following:
Division Levels: 2
Mirror Behavior: None
Subdiv Proxy Shader: Keep
3 Click the Smooth button.
A higher resolution, smoothed copy of the helmet mesh is created in the
same position as the original mesh. It is possible to see the two versions
in this position (and you can toggle the display to show either or both)
but in this lesson youll select the high resolution version and move it
slightly to the left.
NOTE The two versions of the model are also grouped into the same node
hierarchy when the Subdiv Proxy operation is performed.
4 Select both the low and high resolution versions of the mesh in Object
Mode.
122 | Chapter 3 Polygonal Modeling