2010
Table Of Contents
- Contents
- Overview
- Maya Basics
- Polygonal Modeling
- Introduction
- Preparing for the lesson
- Lesson 1: Modeling a polygonal mesh
- Introduction
- Setting modeling preferences
- Using 2D reference images
- Creating a polygon primitive
- Modeling in shaded mode
- Model symmetry
- Selecting components by painting
- Selecting edge loops
- Editing components in the orthographic views
- Editing components in the perspective view
- Drawing a polygon
- Extruding polygon components
- Bridging between edges
- Adding polygons to a mesh
- Splitting polygon faces
- Terminating edge loops
- Deleting construction history
- Mirror copying a mesh
- Working with a smoothed mesh
- Creasing and hardening edges on a mesh
- Beyond the lesson
- Lesson 2: Sculpting a polygon mesh
- NURBS Modeling
- Subdivision Surfaces
- Animation
- Introduction
- Preparing for the lessons
- Lesson 1: Keyframes and the Graph Editor
- Lesson 2: Set Driven Key
- Lesson 3: Path animation
- Lesson 4: Nonlinear animation with Trax
- Introduction
- Open the first scene for the lesson
- Creating clips with Trax
- Changing the position of clips with Trax
- Editing the animation of clips
- Reusing clips within Trax
- Soloing and muting tracks
- Scaling clips within Trax
- Open the second scene for the lesson
- Creating clips from motion capture data
- Extending the length of motion capture data
- Redirecting the motion within a clip
- Beyond the lesson
- Lesson 5: Inverse kinematics
- Introduction
- Open the scene for the lesson
- Understanding hierarchies
- Viewing hierarchies using the Hypergraph
- Creating a skeleton hierarchy
- Parenting a model into a skeleton hierarchy
- Applying IK to a skeleton hierarchy
- Creating a control object for an IK system
- Constraining an IK system
- Limiting the range of motion of an IK system
- Simplifying the display of a hierarchy
- Applying parent constraints on an IK system
- Planning an animation for an IK system
- Animating an IK system
- Beyond the lesson
- Character Setup
- Polygon Texturing
- Rendering
- Introduction
- Preparing for the lessons
- Lesson 1: Rendering a scene
- Introduction
- Open the scene for the lesson
- Creating shading materials for objects
- Refining shading materials for objects
- Maya renderers
- Rendering a single frame using IPR
- Rendering using the Maya software renderer
- Batch rendering a sequence of animation frames
- Viewing a sequence of rendered frames
- Beyond the lesson
- Lesson 2: Shading surfaces
- Lesson 3: Lights, shadows, and cameras
- Lesson 4: Global Illumination
- Lesson 5: Caustics
- Dynamics
- Painting
- Introduction
- Preparing for the lessons
- Lesson 1: Painting in 2D using Paint Effects
- Lesson 2: Painting in 3D using Paint Effects
- Introduction
- Preparing for the lessons
- Brushes and strokes
- Rendering Paint Effects strokes
- Paint Effects on 3D objects
- Creating a surface to paint on
- Painting on objects
- Using turbulence with brush stroke tubes
- Using additional preset brushes
- Mesh brushes
- Converting mesh strokes to polygons
- Modifying a converted polygonal mesh
- Beyond the lesson
- Lesson 3: Painting textures on surfaces
- Expressions
- Scripting in Maya
- Assets
- Hair
- Fluid Effects
- Fur
- Introduction
- Preparing for the lessons
- Lesson 1: Assigning a fur description
- Introduction
- Lesson setup
- Duplicating objects across an axis of symmetry
- Renaming surfaces on a model
- Assigning objects to a reference layer
- Assigning a fur description preset to a model
- Reversing surface normals
- Modifying the fur direction
- Painting fur attributes
- Modifying the color of a fur description
- Creating a new fur description
- Beyond the lesson
- Lesson 2: Rendering fur
- nCloth
- Introduction
- Preparing for the lessons
- Lesson 1: Creating nCloth collisions
- Lesson 2: Creating nCloth constraints
- Lesson 3: Creating nCloth Clothing
- Introduction
- Lesson setup
- Making the dress into an nCloth object
- Making the character wear the dress
- Caching nCloth to speed up playback
- Adjusting the fit of the dress
- Defining the behavior of nCloth clothing
- Painting nCloth properties
- Open the second scene for the lesson
- Setting the initial state
- Constraining nCloth clothing
- Improving the quality of the nCloth simulation
- Smoothing nCloth clothing
- Beyond the lesson
- nParticles
- Introduction
- Preparing for the tutorials
- Lesson 1: Creating nParticles
- Lesson 2: Creating a smoke simulation with nParticles
- Lesson 3: Creating a liquid simulation with nParticles
- Introduction
- Lesson setup
- Creating a Water style nParticle object
- Adjusting Liquid Simulation attributes
- Adding fluidity to the nParticles
- Open the second scene for the lesson
- Convert nParticles to a polygon mesh
- Cache your nParticle simulation
- Adding Motion Streak
- Open the third scene for the lesson
- Render your liquid simulation
- Assigning material shaders
- Rendering a simulated frame
- Beyond the lesson
- Live
- Index
Using the edit flag in Python . . . . . . . . . . . . . . . . . . . 711
Communicating between Python and MEL . . . . . . . . . . . . 713
Beyond the lesson . . . . . . . . . . . . . . . . . . . . . . . . . 715
Chapter 14
Assets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 717
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 717
Preparing for the lessons . . . . . . . . . . . . . . . . . . . . . . . . . 717
Lesson 1: Setting up an asset . . . . . . . . . . . . . . . . . . . . . . . 718
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . 718
Lesson setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . 718
Creating a container . . . . . . . . . . . . . . . . . . . . . . . . 719
Publishing attributes . . . . . . . . . . . . . . . . . . . . . . . . 720
Publishing multiple attributes to a single published name . . . . 722
Open the second scene for the lesson . . . . . . . . . . . . . . . 725
Creating a template . . . . . . . . . . . . . . . . . . . . . . . . 725
Creating Views . . . . . . . . . . . . . . . . . . . . . . . . . . . 727
Assigning a custom icon . . . . . . . . . . . . . . . . . . . . . . 730
Setting Black Box mode . . . . . . . . . . . . . . . . . . . . . . 731
Beyond the lesson . . . . . . . . . . . . . . . . . . . . . . . . . 732
Lesson 2: Using assets in a scene . . . . . . . . . . . . . . . . . . . . . 732
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . 732
Lesson setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . 733
Importing assets to dress a scene . . . . . . . . . . . . . . . . . 734
Assigning an existing template to a container . . . . . . . . . . 735
Binding attributes . . . . . . . . . . . . . . . . . . . . . . . . . 738
Swapping assets . . . . . . . . . . . . . . . . . . . . . . . . . . 740
Referencing assets in a scene . . . . . . . . . . . . . . . . . . . . 742
Creating a proxy container . . . . . . . . . . . . . . . . . . . . 745
Modifying a proxy container . . . . . . . . . . . . . . . . . . . 747
Dressing the rest of the scene with assets . . . . . . . . . . . . . 749
Beyond the lesson . . . . . . . . . . . . . . . . . . . . . . . . . 751
Chapter 15
Hair . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 753
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 753
About hair simulation . . . . . . . . . . . . . . . . . . . . . . . . . . 755
Preparing for the lessons . . . . . . . . . . . . . . . . . . . . . . . . . 755
Lesson 1: Creating a basic hairstyle . . . . . . . . . . . . . . . . . . . 756
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . 756
Lesson setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . 757
Creating hair on a surface . . . . . . . . . . . . . . . . . . . . . 758
Styling the hair . . . . . . . . . . . . . . . . . . . . . . . . . . . 762
Setting up hair collisions . . . . . . . . . . . . . . . . . . . . . 767
Rendering the hair . . . . . . . . . . . . . . . . . . . . . . . . . 771
Modifying hair attributes . . . . . . . . . . . . . . . . . . . . . 772
Setting up shadowing on hair . . . . . . . . . . . . . . . . . . . 774
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