2010

Table Of Contents
5 Drag the N handle outwards or inwards depending on whats required
for that particular vertex. Dolly or tumble the view as required to examine
the mesh after youve done this and make any modifications as necessary.
6 Repeat the above steps for any other protruding or receding vertices on
the mesh until you are satisfied that the mesh appears smooth.
7 Before you proceed to the next section, double-click on the Move Tool
and return the Move setting to the default World setting.
If you examine your model in the perspective view your helmet mesh should
now match the reference sketches as they appear in both the front and side
image planes (see image below). The mesh should also have a relatively uniform
distribution of polygon faces on the mesh and the edge loops should flow
smoothly.
Drawing a polygon
To create the lower front region of the helmet (that is, the region that would
protect the mouth and jaw of the wearer) youll create a polygon for the cross
section of the lower front region by manually placing vertices using the Create
Polygon Tool (Mesh > Create Polygon Tool).
To place vertices for a polygon
1 In the side view, select Mesh > Create Polygon Tool >
.
The Create Polygon Tool settings editor appears.
2 In the tool settings editor, set the following options:
Limit the number of points: On
Drawing a polygon | 95