2010
Table Of Contents
- Contents
- Overview
- Maya Basics
- Polygonal Modeling
- Introduction
- Preparing for the lesson
- Lesson 1: Modeling a polygonal mesh
- Introduction
- Setting modeling preferences
- Using 2D reference images
- Creating a polygon primitive
- Modeling in shaded mode
- Model symmetry
- Selecting components by painting
- Selecting edge loops
- Editing components in the orthographic views
- Editing components in the perspective view
- Drawing a polygon
- Extruding polygon components
- Bridging between edges
- Adding polygons to a mesh
- Splitting polygon faces
- Terminating edge loops
- Deleting construction history
- Mirror copying a mesh
- Working with a smoothed mesh
- Creasing and hardening edges on a mesh
- Beyond the lesson
- Lesson 2: Sculpting a polygon mesh
- NURBS Modeling
- Subdivision Surfaces
- Animation
- Introduction
- Preparing for the lessons
- Lesson 1: Keyframes and the Graph Editor
- Lesson 2: Set Driven Key
- Lesson 3: Path animation
- Lesson 4: Nonlinear animation with Trax
- Introduction
- Open the first scene for the lesson
- Creating clips with Trax
- Changing the position of clips with Trax
- Editing the animation of clips
- Reusing clips within Trax
- Soloing and muting tracks
- Scaling clips within Trax
- Open the second scene for the lesson
- Creating clips from motion capture data
- Extending the length of motion capture data
- Redirecting the motion within a clip
- Beyond the lesson
- Lesson 5: Inverse kinematics
- Introduction
- Open the scene for the lesson
- Understanding hierarchies
- Viewing hierarchies using the Hypergraph
- Creating a skeleton hierarchy
- Parenting a model into a skeleton hierarchy
- Applying IK to a skeleton hierarchy
- Creating a control object for an IK system
- Constraining an IK system
- Limiting the range of motion of an IK system
- Simplifying the display of a hierarchy
- Applying parent constraints on an IK system
- Planning an animation for an IK system
- Animating an IK system
- Beyond the lesson
- Character Setup
- Polygon Texturing
- Rendering
- Introduction
- Preparing for the lessons
- Lesson 1: Rendering a scene
- Introduction
- Open the scene for the lesson
- Creating shading materials for objects
- Refining shading materials for objects
- Maya renderers
- Rendering a single frame using IPR
- Rendering using the Maya software renderer
- Batch rendering a sequence of animation frames
- Viewing a sequence of rendered frames
- Beyond the lesson
- Lesson 2: Shading surfaces
- Lesson 3: Lights, shadows, and cameras
- Lesson 4: Global Illumination
- Lesson 5: Caustics
- Dynamics
- Painting
- Introduction
- Preparing for the lessons
- Lesson 1: Painting in 2D using Paint Effects
- Lesson 2: Painting in 3D using Paint Effects
- Introduction
- Preparing for the lessons
- Brushes and strokes
- Rendering Paint Effects strokes
- Paint Effects on 3D objects
- Creating a surface to paint on
- Painting on objects
- Using turbulence with brush stroke tubes
- Using additional preset brushes
- Mesh brushes
- Converting mesh strokes to polygons
- Modifying a converted polygonal mesh
- Beyond the lesson
- Lesson 3: Painting textures on surfaces
- Expressions
- Scripting in Maya
- Assets
- Hair
- Fluid Effects
- Fur
- Introduction
- Preparing for the lessons
- Lesson 1: Assigning a fur description
- Introduction
- Lesson setup
- Duplicating objects across an axis of symmetry
- Renaming surfaces on a model
- Assigning objects to a reference layer
- Assigning a fur description preset to a model
- Reversing surface normals
- Modifying the fur direction
- Painting fur attributes
- Modifying the color of a fur description
- Creating a new fur description
- Beyond the lesson
- Lesson 2: Rendering fur
- nCloth
- Introduction
- Preparing for the lessons
- Lesson 1: Creating nCloth collisions
- Lesson 2: Creating nCloth constraints
- Lesson 3: Creating nCloth Clothing
- Introduction
- Lesson setup
- Making the dress into an nCloth object
- Making the character wear the dress
- Caching nCloth to speed up playback
- Adjusting the fit of the dress
- Defining the behavior of nCloth clothing
- Painting nCloth properties
- Open the second scene for the lesson
- Setting the initial state
- Constraining nCloth clothing
- Improving the quality of the nCloth simulation
- Smoothing nCloth clothing
- Beyond the lesson
- nParticles
- Introduction
- Preparing for the tutorials
- Lesson 1: Creating nParticles
- Lesson 2: Creating a smoke simulation with nParticles
- Lesson 3: Creating a liquid simulation with nParticles
- Introduction
- Lesson setup
- Creating a Water style nParticle object
- Adjusting Liquid Simulation attributes
- Adding fluidity to the nParticles
- Open the second scene for the lesson
- Convert nParticles to a polygon mesh
- Cache your nParticle simulation
- Adding Motion Streak
- Open the third scene for the lesson
- Render your liquid simulation
- Assigning material shaders
- Rendering a simulated frame
- Beyond the lesson
- Live
- Index
Paint Fur Attributes Tool 847
Paint Skin Weights Tool 339
Smooth Bind 335
Smooth Shade All 80, 441
smooth skin 335
influence object 340
unnatural deformation 336
smoothing polygons 79, 121
Snap Mode 22
Snap to Grid 85
Snap to Points 173
Soft Modification Tool 130
Soften Edge 124
Software renderer
description 450
software rendering 450
solo track 256
Solve control panel 996
solver for Live 997
source clip 244
Source In 246
Source Out 246
Space Scale 901, 922, 957
spans, displaying 158
Specular
hair 775
Specular Power
hair 775
Specularity 824
sphere primitive 49
options 63
sphrand function, use with random
color 647
spinal column
joint chain 322
spine
parenting arms and legs 327
Split Polygon Tool 107
spotlight
aiming 489
Cone Angle 492
description 488
spotlights 856
Spottyness 805
Stamp Depth (3D) 816
Stamp Spacing 615
Standard Mode 191
Start Position 759
setting 762
Start Track button 988
starting Maya 15
statements
expression order 638
static channels
remove 212
Static Grid 816
Status Line 20–21
expanding and collapsing items 22
Stickiness 925–926
Stiffness
hair 761, 766
Stiffness Scale
hair 766
Streak render type 546
stroke
attributes 581
attributes, Global Scale 583
attributes, Gravity 584
attributes,Turbulence 595
description 577
Stroke Refresh 588
strokes
deleting 596
polygon conversion 601
rendering 584, 597, 600
tubes 580
Stylus Pressure 164, 576, 611
Sub Segments
hair 772
Subdiv Proxy
Crease Proxy Edge Tool 127
description 121
toggle display 123
using 122
subdivision surfaces
converting polygons 183
cutting 190
Extrude Face 187
extrusion manipulator 189
selecting faces 187
selecting vertices 189
Split Polygon Tool 185
1026 | Index