2010

Table Of Contents
Redirect Tool 266
creating redirect control 266
keyframing control 268
positioning control 267
reduce fur length 843
reference layer 835, 851
Refine Selected Components 194, 196
reflect
Paint Fur Attributes Tool 848
Reflection
Sculpt Geometry Tool 165
Reflection X 612
refractions
Max Trace Depth 529
photon refraction 529
refraction levels 529
Register step 1005
renaming clips 248
renaming surfaces 833
render a scene 860
Render Current Frame 585
render image plane 1002
Render Sequence 552
Render Settings 458, 504, 860
render types, setting for particles 545
Render View 451, 523, 619
Keep Image 507, 525
rendering
anti-aliasing 515
batch rendering 459, 464
compositing layers 464
description 437
hardware 438, 464
image size 505, 515
methods 438
overview 439
panel layout 509, 522
raytracing 503
render settings 504
sampling 516
shading surfaces 466
shadows 506
software 438, 450
view region to be rendered 452
rendering nParticles 971, 976
rendering particles 553
Replace
Paint Cluster Weights Tool 350
resolution, fluid 802
Rest Position 759
Retain component spacing 85
return to start time 202
reusing clips 253
reverse normals 839
Revolve Tool 150
creating surfaces 153
editing surfaces 153
rewind 202
rgbPP attribute 548
use in expressions 645
ribs
joints 324325
ridges
subdivision surface 195
rigid bodies 554
active 558
applications 535
collisions 554
constraints 554
passive 558
rigid skinning 343
Roll 826, 841
root
skeleton 327
root node 54
Rotate Tool
description 36
X, Y, Z manipulator 36
X, Y, Z, manipulator 90
Rotate UVs 385
rotating objects
options 50
rotInterpolation 236
runtime expressions 646
assigning rgbPP in 647
S
sampling 516
Save As 609
Save Scene 27
saving files 27, 40, 59
1024 | Index