2010

Table Of Contents
3 Select the following track points in the Outliner under
clip1TrackedPointVisibilityGroup > clip1TrackedPointGroup:
fenceCorner
fenceX4
fenceX1
fenceRailSpot
fencePostEdge
fenceleft1
fenceleft2
These are the points that are on the front of the fence.
4 Click Create.
5 Change the Name setting to fence.
6 In the Channel Box, rotate the fence plane by entering 90 in the Rotate
X attribute. Because the real fence is at a 90 degree angle to the backyard
ground, you must rotate the fence constraint the same way in Maya.
In this case, only the planes rotation matters, not where you move it.
No matter where you move the fence Plane constraint, the fence points
will remain on the grid because the solver must obey the ground
constraint you created.
The scale of the Plane constraint never matters because the solver treats
it as infinitely large.
7 Switch to the Solve control panel, select registered from the solution list,
and click the Register button. The solver creates registered1 with the fence
points aligned with the XY plane.
Creating additional Plane constraints | 1007