2010

Table Of Contents
At this point, you can assume that your matchmove is complete and
accurate. However, to be absolutely sure, you need to play the animation
with a model placed in front of the camera. If the model does not appear
to slip relative to the background, then your matchmove is accurate. To
learn about this type of testing, continue with the next lesson.
6 If you plan to continue with the next lesson, we recommend you first
save your scene into the current scenes directory.
Beyond the lesson
In this lesson you learned the fundamentals of the Live workflow.
You learned how to:
Position tracking points for the live-action footage.
Track points in the scene
Evaluate how closely points are tracked using the Track Summary panel.
Modify the location of tracking points for a scene.
Import track points into Maya.
We made numerous decisions for you regarding which points to track and
how to improve the solution. With more practise, you will learn these
decision-making skills. Additionally, you may want to review the section
on Shot Strategy in the Maya Help.
Solve for the camera movement.
Evaluate and modify the solution that the Solver creates.
In general, you can expect to run the solver several times to find a correct
solution. Before each solve, make improvements by adding track points
in a variety of places and by deleting regions from the track data if they
Beyond the lesson | 1001