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Table Of Contents
When the solver finishes, the solution, called solution_rf, appears in the
solution list on the Solve control panel. Because you will run the solver
several times, Live keeps a list of each solve attempt.
A solution consists of an animated camera and locators, which appear as
crossed lines in the perspective view. Locators are marks in the world
space that you can use as reference points when modeling. Each locator
corresponds to a track point and has the same name, plus the suffix
_3D, such as fenceCorner_3D.
The following illustration shows an example solution with these parts
labeled. Note that images do not appear on the image plane in the
perspective view because this view is in wireframe mode.
Evaluating a solved solution
Now you must determine if the solution correctly matches the camera
movement. If correct, the solution locators will be arranged like the points
from the actual film set. For example, the points along the fence should be
aligned along a plane. Also, Mayas camera will move around the locators in
a way similar to the real camera movement.
To evaluate the solved solution
1 Check the Overall Pixel Slip in the Solve control panel.
The Overall Pixel Slip is a general indicator of the solutions accuracy.
Overall means it is an average for all points on all frames. Pixel slip
measures how well each 3D locator matches with the track point in the
backgroundas viewed through the solved camera. For example, if flower1
and flower1_3D appear separated by one pixel on all frames, the pixel
slip is 1.0. The lower the pixel slip, the more accurate the solution.
Evaluating a solved solution | 997