2010

Table Of Contents
After setting the shading for the objects in the various views, you may
wish to adjust the Alpha Gain setting on your image planes to change
their transparency. As you gain experience with Maya, youll develop
your own personal preferences for modeling in wireframe or shaded mode
and switching between the various shading modes.
Model symmetry
Whenever you model an object, you should take advantage of any symmetry
that the form provides. It can save you time and effort if you work on only
one half of the model and then later copy it across the models axis of
symmetry. The sketch of the helmet is symmetrical along its center line (YZ
plane).
To delete the faces on the left half of the mesh
1 In the top view, right-click on the mesh and select Face from the marking
menu that appears.
2 Drag a bounding box around the faces on the left half of the helmet mesh
to select them.
3 Press the delete key.
The selected faces are deleted.
82 | Chapter 3 Polygonal Modeling