2009

Table Of Contents
Height divisions: 2
Depth divisions: 1
4 Click the Create button.
A cube primitive is created at the origin with the dimensions you specified
and one subdivision around the middle. This cube primitive is comprised
of four-sided polygon faces called quads. Quad polygons are used
frequently with 3D character models as they are easily smoothed and
deform well when bound into a skeleton.
You can smooth the cube so it appears more rounded on the corners and
subdivide it into smaller faces using the Smooth feature.
To smooth and subdivide the cube primitive
1 With the cube still selected in the scene view, select Mesh > Smooth >
, and set the following options in the window that appears:
Add divisions: Exponentially
Division levels: 2
2 Click the Smooth button
The cube primitive is smoothed and is rounded at its corners. The cube
has also been subdivided into smaller faces.
Creating a polygon primitive | 81