2009

Table Of Contents
inventor of this shading algorithm) provide for high-quality specular
highlights on surfaces.
5 In the Attribute Editor, rename the blinn1 shading material to
templeShader.
With a shading material assigned to all the objects, you need to edit the color
attributes of the templeShader material.
To edit the shading materials attributes
1 In the Attribute Editor, click in the gray box to the right of the word
Color.
The Color Chooser appears.
Surface materials | 69