2009

Table Of Contents
Practice moving and rotating objects, and changing between the various
scene views (single perspective, four view, single side, single top, and so
on).
View objects in the Hypergraph so you can understand their relationships
and hierarchy.
Lesson 4: Components and attributes
Introduction
Working with components is an important part of the workflow when working
in Maya. Components describe objects at a more detailed level. As you edit
the components of your classic temple, you will learn more about what is
possible in Maya.
In this lesson you learn how to:
Template objects in the scene.
Understand the difference between objects and components.
Edit objects at their component level.
Assign surface material attributes
Access the Attribute editor
Template display
When your scene becomes complex, templating the display of some of the
objects in your scene allows you to more easily select only the objects you
want. When you template the display of an object, its wireframe changes to
a gray color. The object(s) can still be seen, but not easily selected. This helps
to prevent you from selecting or modifying it accidentally. You can change
the display of objects to a template and use them as a modeling reference (the
way a grid is used).
You need to change the display of the base and columns to template mode
so that you can more easily work on the temple roof.
Lesson 4: Components and attributes | 61