2009
Table Of Contents
- Contents
- Overview
- Maya Basics
- Polygonal Modeling
- Introduction
- Preparing for the lesson
- Lesson 1: Modeling a polygonal mesh
- Introduction
- Setting modeling preferences
- Using 2D reference images
- Creating a polygon primitive
- Modeling in shaded mode
- Model symmetry
- Selecting components by painting
- Selecting edge loops
- Editing components in the orthographic views
- Editing components in the perspective view
- Drawing a polygon
- Extruding polygon components
- Bridging between edges
- Adding polygons to a mesh
- Splitting polygon faces
- Terminating edge loops
- Deleting construction history
- Mirror copying a mesh
- Working with a smoothed mesh
- Creasing and hardening edges on a mesh
- Beyond the lesson
- NURBS Modeling
- Subdivision Surfaces
- Animation
- Introduction
- Preparing for the lessons
- Lesson 1: Keyframes and the Graph Editor
- Lesson 2: Set Driven Key
- Lesson 3: Path animation
- Lesson 4: Nonlinear animation with Trax
- Introduction
- Open the first scene for the lesson
- Creating clips with Trax
- Changing the position of clips with Trax
- Editing the animation of clips
- Reusing clips within Trax
- Soloing and muting tracks
- Scaling clips within Trax
- Open the second scene for the lesson
- Creating clips from motion capture data
- Extending the length of motion capture data
- Redirecting the motion within a clip
- Beyond the lesson
- Lesson 5: Inverse kinematics
- Introduction
- Open the scene for the lesson
- Understanding hierarchies
- Viewing hierarchies using the Hypergraph
- Creating a skeleton hierarchy
- Parenting a model into a skeleton hierarchy
- Applying IK to a skeleton hierarchy
- Creating a control object for an IK system
- Constraining an IK system
- Limiting the range of motion of an IK system
- Simplifying the display of a hierarchy
- Applying parent constraints on an IK system
- Planning an animation for an IK system
- Animating an IK system
- Beyond the lesson
- Character Setup
- Polygon Texturing
- Rendering
- Introduction
- Preparing for the lessons
- Lesson 1: Rendering a scene
- Introduction
- Open the scene for the lesson
- Creating shading materials for objects
- Refining shading materials for objects
- Maya renderers
- Rendering a single frame using IPR
- Rendering using the Maya software renderer
- Batch rendering a sequence of animation frames
- Viewing a sequence of rendered frames
- Beyond the lesson
- Lesson 2: Shading surfaces
- Lesson 3: Lights, shadows, and cameras
- Lesson 4: Global Illumination
- Lesson 5: Caustics
- Dynamics
- Painting
- Introduction
- Preparing for the lessons
- Lesson 1: Painting in 2D using Paint Effects
- Lesson 2: Painting in 3D using Paint Effects
- Introduction
- Preparing for the lessons
- Brushes and strokes
- Rendering Paint Effects strokes
- Paint Effects on 3D objects
- Creating a surface to paint on
- Painting on objects
- Using turbulence with brush stroke tubes
- Using additional preset brushes
- Mesh brushes
- Converting mesh strokes to polygons
- Modifying a converted polygonal mesh
- Beyond the lesson
- Lesson 3: Painting textures on surfaces
- Expressions
- Scripting in Maya
- Index
Split Polygon Tool 171
summary track
description 241
surface
material 68
normals 146
pole 148
symmetry 84
syntax, errors 578
T
Tail Fade 487
Tail Size 487
Tangent
Graph Editor 200
handles in Graph Editor 194
target
blend shape 338
template brush
description 506, 519
modifying settings 507
resizing 507
template display 61, 305
applications 61
description 61
untemplating objects 66
Test Render 491
texture map
applications 347
assigning 352
description 347
procedural 380
UVs 349
textures
cloth 384–385
interactive 3D placement 419
procedural 383
The Art of Maya 3
ticks
red key 189
time
expressions 575
predefined variable 568
value at different frames 568
Time option 378
Time Slider 188
time warps 261
Toggle Texture Borders 369
applications 369
Tool Settings 549
Toolbox 32
transformation tools 34, 87
torus
options 62
track 231
description 231
muting 243
soloing 242
view area 232
Track Tool 46
description 46
transform nodes
not used for particle expressions 586
transparency, skin 322
Trax Editor
character sets 232
clip library 256
clip manipulator 244
cycling a clip 250
Graph Anim Curves 238
Load Selected Characters 231
motion capture data 245
mute track 243
Offset attribute 251
panel layout 227
repositioning clips 236
scaling clips 243
solo track 242
summary track 241
time warps 261
Toolbar 233
track 231
triplanar projection 362
tubes
attributes 544
Creation 539
editing attributes 510
Flower 539
Leaves 539
Tumble Tool
description 45
668 | Index