2009
Table Of Contents
- Contents
- Overview
- Maya Basics
- Polygonal Modeling
- Introduction
- Preparing for the lesson
- Lesson 1: Modeling a polygonal mesh
- Introduction
- Setting modeling preferences
- Using 2D reference images
- Creating a polygon primitive
- Modeling in shaded mode
- Model symmetry
- Selecting components by painting
- Selecting edge loops
- Editing components in the orthographic views
- Editing components in the perspective view
- Drawing a polygon
- Extruding polygon components
- Bridging between edges
- Adding polygons to a mesh
- Splitting polygon faces
- Terminating edge loops
- Deleting construction history
- Mirror copying a mesh
- Working with a smoothed mesh
- Creasing and hardening edges on a mesh
- Beyond the lesson
- NURBS Modeling
- Subdivision Surfaces
- Animation
- Introduction
- Preparing for the lessons
- Lesson 1: Keyframes and the Graph Editor
- Lesson 2: Set Driven Key
- Lesson 3: Path animation
- Lesson 4: Nonlinear animation with Trax
- Introduction
- Open the first scene for the lesson
- Creating clips with Trax
- Changing the position of clips with Trax
- Editing the animation of clips
- Reusing clips within Trax
- Soloing and muting tracks
- Scaling clips within Trax
- Open the second scene for the lesson
- Creating clips from motion capture data
- Extending the length of motion capture data
- Redirecting the motion within a clip
- Beyond the lesson
- Lesson 5: Inverse kinematics
- Introduction
- Open the scene for the lesson
- Understanding hierarchies
- Viewing hierarchies using the Hypergraph
- Creating a skeleton hierarchy
- Parenting a model into a skeleton hierarchy
- Applying IK to a skeleton hierarchy
- Creating a control object for an IK system
- Constraining an IK system
- Limiting the range of motion of an IK system
- Simplifying the display of a hierarchy
- Applying parent constraints on an IK system
- Planning an animation for an IK system
- Animating an IK system
- Beyond the lesson
- Character Setup
- Polygon Texturing
- Rendering
- Introduction
- Preparing for the lessons
- Lesson 1: Rendering a scene
- Introduction
- Open the scene for the lesson
- Creating shading materials for objects
- Refining shading materials for objects
- Maya renderers
- Rendering a single frame using IPR
- Rendering using the Maya software renderer
- Batch rendering a sequence of animation frames
- Viewing a sequence of rendered frames
- Beyond the lesson
- Lesson 2: Shading surfaces
- Lesson 3: Lights, shadows, and cameras
- Lesson 4: Global Illumination
- Lesson 5: Caustics
- Dynamics
- Painting
- Introduction
- Preparing for the lessons
- Lesson 1: Painting in 2D using Paint Effects
- Lesson 2: Painting in 3D using Paint Effects
- Introduction
- Preparing for the lessons
- Brushes and strokes
- Rendering Paint Effects strokes
- Paint Effects on 3D objects
- Creating a surface to paint on
- Painting on objects
- Using turbulence with brush stroke tubes
- Using additional preset brushes
- Mesh brushes
- Converting mesh strokes to polygons
- Modifying a converted polygonal mesh
- Beyond the lesson
- Lesson 3: Painting textures on surfaces
- Expressions
- Scripting in Maya
- Index
shading networks
description 383
shading surfaces 405
shadows 445, 462
description 433
Shelf 22
preset brushes 518
saving preset brushes 512
Show Region Marquee 393
Show/Hide Editor 22
Size X, Size Y 550, 559
skeletons 304
creating 268
hierarchy 267
moving group node 317
parenting models 271
posing and animating 315
root 313
skin 319
skin weights 321, 323
modify 324
Smear 557
Smear, 3D Paint 557
Smooth
Paint Skin Weights Tool 325
Smooth Bind 321
Smooth Shade All 83, 379
smooth skin 321
influence object 326
unnatural deformation 322
smoothing polygons 81, 124
Snap Mode 22
Snap to Grid 87
Snap to Points 159
Soft Modification Tool 133
Soften Edge 127
Software renderer
description 388
software rendering 388
solo track 242
source clip 230
Source In 232
Source Out 232
spans, displaying 144
sphere primitive 50
options 64
sphrand function, use with random
color 587
spinal column
joint chain 309
spine
parenting arms and legs 313
Split Polygon Tool 110
spotlight
aiming 428
Cone Angle 431
description 427
Stamp Spacing 555
Standard Mode 177
starting Maya 15
statements
expression order 578
static channels
remove 198
Status Line 20–21
expanding and collapsing items 22
Streak render type 486
stroke
attributes 521
attributes, Global Scale 523
attributes, Gravity 524
attributes,Turbulence 535
description 518
Stroke Refresh 528
strokes
deleting 536
polygon conversion 541
rendering 525, 537, 540
tubes 520
Stylus Pressure 150, 516, 551
Subdiv Proxy
Crease Proxy Edge Tool 130
description 124
toggle display 126
using 125
subdivision surfaces
converting polygons 169
cutting 176
Extrude Face 173
extrusion manipulator 175
selecting faces 173
selecting vertices 175
Index | 667