2009
Table Of Contents
- Contents
- Overview
- Maya Basics
- Polygonal Modeling
- Introduction
- Preparing for the lesson
- Lesson 1: Modeling a polygonal mesh
- Introduction
- Setting modeling preferences
- Using 2D reference images
- Creating a polygon primitive
- Modeling in shaded mode
- Model symmetry
- Selecting components by painting
- Selecting edge loops
- Editing components in the orthographic views
- Editing components in the perspective view
- Drawing a polygon
- Extruding polygon components
- Bridging between edges
- Adding polygons to a mesh
- Splitting polygon faces
- Terminating edge loops
- Deleting construction history
- Mirror copying a mesh
- Working with a smoothed mesh
- Creasing and hardening edges on a mesh
- Beyond the lesson
- NURBS Modeling
- Subdivision Surfaces
- Animation
- Introduction
- Preparing for the lessons
- Lesson 1: Keyframes and the Graph Editor
- Lesson 2: Set Driven Key
- Lesson 3: Path animation
- Lesson 4: Nonlinear animation with Trax
- Introduction
- Open the first scene for the lesson
- Creating clips with Trax
- Changing the position of clips with Trax
- Editing the animation of clips
- Reusing clips within Trax
- Soloing and muting tracks
- Scaling clips within Trax
- Open the second scene for the lesson
- Creating clips from motion capture data
- Extending the length of motion capture data
- Redirecting the motion within a clip
- Beyond the lesson
- Lesson 5: Inverse kinematics
- Introduction
- Open the scene for the lesson
- Understanding hierarchies
- Viewing hierarchies using the Hypergraph
- Creating a skeleton hierarchy
- Parenting a model into a skeleton hierarchy
- Applying IK to a skeleton hierarchy
- Creating a control object for an IK system
- Constraining an IK system
- Limiting the range of motion of an IK system
- Simplifying the display of a hierarchy
- Applying parent constraints on an IK system
- Planning an animation for an IK system
- Animating an IK system
- Beyond the lesson
- Character Setup
- Polygon Texturing
- Rendering
- Introduction
- Preparing for the lessons
- Lesson 1: Rendering a scene
- Introduction
- Open the scene for the lesson
- Creating shading materials for objects
- Refining shading materials for objects
- Maya renderers
- Rendering a single frame using IPR
- Rendering using the Maya software renderer
- Batch rendering a sequence of animation frames
- Viewing a sequence of rendered frames
- Beyond the lesson
- Lesson 2: Shading surfaces
- Lesson 3: Lights, shadows, and cameras
- Lesson 4: Global Illumination
- Lesson 5: Caustics
- Dynamics
- Painting
- Introduction
- Preparing for the lessons
- Lesson 1: Painting in 2D using Paint Effects
- Lesson 2: Painting in 3D using Paint Effects
- Introduction
- Preparing for the lessons
- Brushes and strokes
- Rendering Paint Effects strokes
- Paint Effects on 3D objects
- Creating a surface to paint on
- Painting on objects
- Using turbulence with brush stroke tubes
- Using additional preset brushes
- Mesh brushes
- Converting mesh strokes to polygons
- Modifying a converted polygonal mesh
- Beyond the lesson
- Lesson 3: Painting textures on surfaces
- Expressions
- Scripting in Maya
- Index
panel layout 448, 461
raytracing 442
render settings 443
sampling 455
shading surfaces 405
shadows 445
software 376, 388
view region to be rendered 390
rendering particles 493
Replace
Paint Cluster Weights Tool 336
Retain component spacing 87
return to start time 188
reusing clips 239
Revolve Tool 137
creating surfaces 139
editing surfaces 140
rewind 188
rgbPP attribute 488
use in expressions 586
ribs
joints 311–312
ridges
subdivision surface 181
rigid bodies 494
active 498
applications 475
collisions 494
constraints 494
passive 498
rigid skinning 329
root
skeleton 313
root node 54
Rotate Tool
description 36
X, Y, Z manipulator 36
X, Y, Z, manipulator 92
Rotate UVs 371
rotating objects
options 51
rotInterpolation 222
runtime expressions 587
assigning rgbPP in 587
S
sampling 455
Save As 549
Save Scene 27
saving files 27, 40, 60
scale
non-proportional 51
Scale
Paint Skin Weights Tool 325
scale, multiplying by percentage 582
scaling clips 243
scene painting view 527
scene view vs Render View 389
scrub 189
Sculpt Geometry Tool 142, 145
basic techniques 145
preparing surfaces 143
sculpting terrain 532
Section Radius 483
selection
border edges 91
Convert Selection 99
faces 85
hierarchy 58
hierarchy, object, component 57
masks and modes 22, 57
mode 22
objects 24, 34, 123
Paint Selection Tool 85
polygon components 89
Select Border Edge Tool 92
UVs 365–366
vertices 89
semicolon terminator
expressions 568
Set Driven Key 202
Graph Editor 205
Set Initial Position 497
Set Key 189
Set Preferred Angle 315
sewing UVs 367
shaded mode 51, 83, 541
shading material
assigning 68
Blinn 68
666 | Index