2009
Table Of Contents
- Contents
- Overview
- Maya Basics
- Polygonal Modeling
- Introduction
- Preparing for the lesson
- Lesson 1: Modeling a polygonal mesh
- Introduction
- Setting modeling preferences
- Using 2D reference images
- Creating a polygon primitive
- Modeling in shaded mode
- Model symmetry
- Selecting components by painting
- Selecting edge loops
- Editing components in the orthographic views
- Editing components in the perspective view
- Drawing a polygon
- Extruding polygon components
- Bridging between edges
- Adding polygons to a mesh
- Splitting polygon faces
- Terminating edge loops
- Deleting construction history
- Mirror copying a mesh
- Working with a smoothed mesh
- Creasing and hardening edges on a mesh
- Beyond the lesson
- NURBS Modeling
- Subdivision Surfaces
- Animation
- Introduction
- Preparing for the lessons
- Lesson 1: Keyframes and the Graph Editor
- Lesson 2: Set Driven Key
- Lesson 3: Path animation
- Lesson 4: Nonlinear animation with Trax
- Introduction
- Open the first scene for the lesson
- Creating clips with Trax
- Changing the position of clips with Trax
- Editing the animation of clips
- Reusing clips within Trax
- Soloing and muting tracks
- Scaling clips within Trax
- Open the second scene for the lesson
- Creating clips from motion capture data
- Extending the length of motion capture data
- Redirecting the motion within a clip
- Beyond the lesson
- Lesson 5: Inverse kinematics
- Introduction
- Open the scene for the lesson
- Understanding hierarchies
- Viewing hierarchies using the Hypergraph
- Creating a skeleton hierarchy
- Parenting a model into a skeleton hierarchy
- Applying IK to a skeleton hierarchy
- Creating a control object for an IK system
- Constraining an IK system
- Limiting the range of motion of an IK system
- Simplifying the display of a hierarchy
- Applying parent constraints on an IK system
- Planning an animation for an IK system
- Animating an IK system
- Beyond the lesson
- Character Setup
- Polygon Texturing
- Rendering
- Introduction
- Preparing for the lessons
- Lesson 1: Rendering a scene
- Introduction
- Open the scene for the lesson
- Creating shading materials for objects
- Refining shading materials for objects
- Maya renderers
- Rendering a single frame using IPR
- Rendering using the Maya software renderer
- Batch rendering a sequence of animation frames
- Viewing a sequence of rendered frames
- Beyond the lesson
- Lesson 2: Shading surfaces
- Lesson 3: Lights, shadows, and cameras
- Lesson 4: Global Illumination
- Lesson 5: Caustics
- Dynamics
- Painting
- Introduction
- Preparing for the lessons
- Lesson 1: Painting in 2D using Paint Effects
- Lesson 2: Painting in 3D using Paint Effects
- Introduction
- Preparing for the lessons
- Brushes and strokes
- Rendering Paint Effects strokes
- Paint Effects on 3D objects
- Creating a surface to paint on
- Painting on objects
- Using turbulence with brush stroke tubes
- Using additional preset brushes
- Mesh brushes
- Converting mesh strokes to polygons
- Modifying a converted polygonal mesh
- Beyond the lesson
- Lesson 3: Painting textures on surfaces
- Expressions
- Scripting in Maya
- Index
playback
animation 299
controls 188
quickening 199
speed 188
Playblast 191, 199
description 223
point constraint
description 280
pole
surface 148
Pole Vector Constraint 317
Pole Vector XY Z 317
polygon count 132
Polygon Proxy Mode 171
polygonal cylinder
creating 31
options 31
polygons
component types 74
display settings 76
extruding 100
four-sided quads 81
selection settings 76
smoothing 81, 124
Polygons to Subdiv 170
preferences
modeling 76
primitives
applications 29–30
creating 21, 80
interactive creation 77
modifying 162
NURBS sphere 50
NURBS torus 62
plane 530
polygonal cube 47, 80
polygonal cylinder 31, 48
types 30, 157
procedural textures 380
description 383
process 375
projection mapping UVs 361
PSD file format 354
Q
quads 81
Quaternion rotation 222
R
Radius 471, 551
Circle 158
Sphere 143
Radius(L) 150
Radius(U) 146
Paint Cluster Weights Tool 336
Paint Skin Weights Tool 325
rain 486
ramps 489, 493
Range Slider 188
raytracing 442
Redirect Tool 252
creating redirect control 252
keyframing control 254
positioning control 253
Refine Selected Components 180, 182
Reflection
Sculpt Geometry Tool 151
Reflection X 552
refractions
Max Trace Depth 468
photon refraction 468
refraction levels 468
renaming clips 234
Render Current Frame 525
Render Sequence 492
Render Settings 397, 443
render types, setting for particles 485
Render View 389, 462, 559
Keep Image 446, 464
rendering
anti-aliasing 454
batch rendering 398, 403
compositing layers 403
description 375
hardware 376, 403
image size 444, 454
methods 376
overview 377
Index | 665