2009
Table Of Contents
- Contents
- Overview
- Maya Basics
- Polygonal Modeling
- Introduction
- Preparing for the lesson
- Lesson 1: Modeling a polygonal mesh
- Introduction
- Setting modeling preferences
- Using 2D reference images
- Creating a polygon primitive
- Modeling in shaded mode
- Model symmetry
- Selecting components by painting
- Selecting edge loops
- Editing components in the orthographic views
- Editing components in the perspective view
- Drawing a polygon
- Extruding polygon components
- Bridging between edges
- Adding polygons to a mesh
- Splitting polygon faces
- Terminating edge loops
- Deleting construction history
- Mirror copying a mesh
- Working with a smoothed mesh
- Creasing and hardening edges on a mesh
- Beyond the lesson
- NURBS Modeling
- Subdivision Surfaces
- Animation
- Introduction
- Preparing for the lessons
- Lesson 1: Keyframes and the Graph Editor
- Lesson 2: Set Driven Key
- Lesson 3: Path animation
- Lesson 4: Nonlinear animation with Trax
- Introduction
- Open the first scene for the lesson
- Creating clips with Trax
- Changing the position of clips with Trax
- Editing the animation of clips
- Reusing clips within Trax
- Soloing and muting tracks
- Scaling clips within Trax
- Open the second scene for the lesson
- Creating clips from motion capture data
- Extending the length of motion capture data
- Redirecting the motion within a clip
- Beyond the lesson
- Lesson 5: Inverse kinematics
- Introduction
- Open the scene for the lesson
- Understanding hierarchies
- Viewing hierarchies using the Hypergraph
- Creating a skeleton hierarchy
- Parenting a model into a skeleton hierarchy
- Applying IK to a skeleton hierarchy
- Creating a control object for an IK system
- Constraining an IK system
- Limiting the range of motion of an IK system
- Simplifying the display of a hierarchy
- Applying parent constraints on an IK system
- Planning an animation for an IK system
- Animating an IK system
- Beyond the lesson
- Character Setup
- Polygon Texturing
- Rendering
- Introduction
- Preparing for the lessons
- Lesson 1: Rendering a scene
- Introduction
- Open the scene for the lesson
- Creating shading materials for objects
- Refining shading materials for objects
- Maya renderers
- Rendering a single frame using IPR
- Rendering using the Maya software renderer
- Batch rendering a sequence of animation frames
- Viewing a sequence of rendered frames
- Beyond the lesson
- Lesson 2: Shading surfaces
- Lesson 3: Lights, shadows, and cameras
- Lesson 4: Global Illumination
- Lesson 5: Caustics
- Dynamics
- Painting
- Introduction
- Preparing for the lessons
- Lesson 1: Painting in 2D using Paint Effects
- Lesson 2: Painting in 3D using Paint Effects
- Introduction
- Preparing for the lessons
- Brushes and strokes
- Rendering Paint Effects strokes
- Paint Effects on 3D objects
- Creating a surface to paint on
- Painting on objects
- Using turbulence with brush stroke tubes
- Using additional preset brushes
- Mesh brushes
- Converting mesh strokes to polygons
- Modifying a converted polygonal mesh
- Beyond the lesson
- Lesson 3: Painting textures on surfaces
- Expressions
- Scripting in Maya
- Index
offset 280
Opacity 551
Paint Cluster Weights Tool 336
Sculpt Geometry Tool 149
operators
assigning values to 589
equal to 589
less than 577
order of statements 578
orient constraint
creating 283
description 282
origin 18
orthographic view 43
Outliner 230, 234, 261
description 140, 164
parenting objects 164
placing clips from 240
Output window 396
P
paint brushes
blending 512
Paint Effects
3D objects 529, 533
applications 547
Brush Settings window 557
brushes, 3D Paint 555
making surfaces paintable 534
panel 527
Paint Effects to Polygons 541
Paint Selection Tool 85, 333
Paint Skin Weights Tool 323
Paint Weight Menu 324
painting
2D strokes 504
3D strokes 516
3D strokes in scene view 519
bump 558
interactively 558
pressure sensitivity 516
strokes 518
UV preparation 561
pairBlend attribute 222
panel 18
panel layout 448, 461
parent constraint
description 291
weighting 294
parent node 54
parenting
description 271
particle attributes, per object and per
particle 488
particle object 478
particles
applications 475
changing form of 485
description 476
render type 485
streaks 486
path animation
blending 217
description 206
position marker 212
Twist attribute 216
UValue 210
per object attributes 488
Per Particle (Array) Attributes 586
per particle attributes 488
how to distinguish 488
perspective view 43
Photon Intensity 448, 451, 469
photon maps 466, 473
description 447
visualizing 456
Photon Refractions 469
photons
Accuracy 471
Caustic Photons 471
description 447
Emit Photons 448
Global Illum Photons 448
Max Photon Depth 469
Photon Intensity 448, 451, 469
photon maps 473
Photon Refractions 469
Radius 471
pivot point
description 58
664 | Index