2009
Table Of Contents
- Contents
- Overview
- Maya Basics
- Polygonal Modeling
- Introduction
- Preparing for the lesson
- Lesson 1: Modeling a polygonal mesh
- Introduction
- Setting modeling preferences
- Using 2D reference images
- Creating a polygon primitive
- Modeling in shaded mode
- Model symmetry
- Selecting components by painting
- Selecting edge loops
- Editing components in the orthographic views
- Editing components in the perspective view
- Drawing a polygon
- Extruding polygon components
- Bridging between edges
- Adding polygons to a mesh
- Splitting polygon faces
- Terminating edge loops
- Deleting construction history
- Mirror copying a mesh
- Working with a smoothed mesh
- Creasing and hardening edges on a mesh
- Beyond the lesson
- NURBS Modeling
- Subdivision Surfaces
- Animation
- Introduction
- Preparing for the lessons
- Lesson 1: Keyframes and the Graph Editor
- Lesson 2: Set Driven Key
- Lesson 3: Path animation
- Lesson 4: Nonlinear animation with Trax
- Introduction
- Open the first scene for the lesson
- Creating clips with Trax
- Changing the position of clips with Trax
- Editing the animation of clips
- Reusing clips within Trax
- Soloing and muting tracks
- Scaling clips within Trax
- Open the second scene for the lesson
- Creating clips from motion capture data
- Extending the length of motion capture data
- Redirecting the motion within a clip
- Beyond the lesson
- Lesson 5: Inverse kinematics
- Introduction
- Open the scene for the lesson
- Understanding hierarchies
- Viewing hierarchies using the Hypergraph
- Creating a skeleton hierarchy
- Parenting a model into a skeleton hierarchy
- Applying IK to a skeleton hierarchy
- Creating a control object for an IK system
- Constraining an IK system
- Limiting the range of motion of an IK system
- Simplifying the display of a hierarchy
- Applying parent constraints on an IK system
- Planning an animation for an IK system
- Animating an IK system
- Beyond the lesson
- Character Setup
- Polygon Texturing
- Rendering
- Introduction
- Preparing for the lessons
- Lesson 1: Rendering a scene
- Introduction
- Open the scene for the lesson
- Creating shading materials for objects
- Refining shading materials for objects
- Maya renderers
- Rendering a single frame using IPR
- Rendering using the Maya software renderer
- Batch rendering a sequence of animation frames
- Viewing a sequence of rendered frames
- Beyond the lesson
- Lesson 2: Shading surfaces
- Lesson 3: Lights, shadows, and cameras
- Lesson 4: Global Illumination
- Lesson 5: Caustics
- Dynamics
- Painting
- Introduction
- Preparing for the lessons
- Lesson 1: Painting in 2D using Paint Effects
- Lesson 2: Painting in 3D using Paint Effects
- Introduction
- Preparing for the lessons
- Brushes and strokes
- Rendering Paint Effects strokes
- Paint Effects on 3D objects
- Creating a surface to paint on
- Painting on objects
- Using turbulence with brush stroke tubes
- Using additional preset brushes
- Mesh brushes
- Converting mesh strokes to polygons
- Modifying a converted polygonal mesh
- Beyond the lesson
- Lesson 3: Painting textures on surfaces
- Expressions
- Scripting in Maya
- Index
popup help 8
Tutorials 3
using 7
using Help index 7
using Help Line 10
using Search 8
Maya Software renderer
description 388
Maya Unlimited 2
Maya Vector renderer
description 389
mental ray for Maya renderer 376, 462
description 389
menu sets 20
description 20
Polygons 74
selection 20
Mesh brushes
applications 538
attributes 543
description 538
meteors 486
Mirror Across 308
Mirror Geometry 122
modeling
description 73
polygons 74
shaded mode 83
symmetry 84
types 73
modules 20
modulus operator (%) 588
morphing facial expressions 339
motion
speeding up with Graph Editor 195
motion capture data
creating clips from 246
description 245
extending the length of 248
redirecting 252
Motion Path
Attach to Motion Path 208
motion path animation
description 206
move
key points 193
objects 35
UVs 370
Move and Sew UVs 368
Move Snap Settings 87
Move Tool 35, 88
N (normal) manipulator 96, 180
X, Y, Z manipulator 35
mute track 243, 256
N
neck
joints 309
new scene 30
nodes
description 37
initialShadingGroup 67
input 67
parent 54
pivot point 58
renaming 55
root 54
shape 67
transform 67
non-proportional scaling 51
nonlinear animation
description 225
normals
surface 146
Normals
Harden Edge 128
Soften Edge 127
Number of Sections 143
Circle 158
Number of Spans 143
NURBS
applications 135
creating NURBS curves 138
editing tools 165
Loft Tool 158
sculpting NURBS surfaces 142
Smoothness 144
O
object selection 34, 123
Index | 663