2009
Table Of Contents
- Contents
- Overview
- Maya Basics
- Polygonal Modeling
- Introduction
- Preparing for the lesson
- Lesson 1: Modeling a polygonal mesh
- Introduction
- Setting modeling preferences
- Using 2D reference images
- Creating a polygon primitive
- Modeling in shaded mode
- Model symmetry
- Selecting components by painting
- Selecting edge loops
- Editing components in the orthographic views
- Editing components in the perspective view
- Drawing a polygon
- Extruding polygon components
- Bridging between edges
- Adding polygons to a mesh
- Splitting polygon faces
- Terminating edge loops
- Deleting construction history
- Mirror copying a mesh
- Working with a smoothed mesh
- Creasing and hardening edges on a mesh
- Beyond the lesson
- NURBS Modeling
- Subdivision Surfaces
- Animation
- Introduction
- Preparing for the lessons
- Lesson 1: Keyframes and the Graph Editor
- Lesson 2: Set Driven Key
- Lesson 3: Path animation
- Lesson 4: Nonlinear animation with Trax
- Introduction
- Open the first scene for the lesson
- Creating clips with Trax
- Changing the position of clips with Trax
- Editing the animation of clips
- Reusing clips within Trax
- Soloing and muting tracks
- Scaling clips within Trax
- Open the second scene for the lesson
- Creating clips from motion capture data
- Extending the length of motion capture data
- Redirecting the motion within a clip
- Beyond the lesson
- Lesson 5: Inverse kinematics
- Introduction
- Open the scene for the lesson
- Understanding hierarchies
- Viewing hierarchies using the Hypergraph
- Creating a skeleton hierarchy
- Parenting a model into a skeleton hierarchy
- Applying IK to a skeleton hierarchy
- Creating a control object for an IK system
- Constraining an IK system
- Limiting the range of motion of an IK system
- Simplifying the display of a hierarchy
- Applying parent constraints on an IK system
- Planning an animation for an IK system
- Animating an IK system
- Beyond the lesson
- Character Setup
- Polygon Texturing
- Rendering
- Introduction
- Preparing for the lessons
- Lesson 1: Rendering a scene
- Introduction
- Open the scene for the lesson
- Creating shading materials for objects
- Refining shading materials for objects
- Maya renderers
- Rendering a single frame using IPR
- Rendering using the Maya software renderer
- Batch rendering a sequence of animation frames
- Viewing a sequence of rendered frames
- Beyond the lesson
- Lesson 2: Shading surfaces
- Lesson 3: Lights, shadows, and cameras
- Lesson 4: Global Illumination
- Lesson 5: Caustics
- Dynamics
- Painting
- Introduction
- Preparing for the lessons
- Lesson 1: Painting in 2D using Paint Effects
- Lesson 2: Painting in 3D using Paint Effects
- Introduction
- Preparing for the lessons
- Brushes and strokes
- Rendering Paint Effects strokes
- Paint Effects on 3D objects
- Creating a surface to paint on
- Painting on objects
- Using turbulence with brush stroke tubes
- Using additional preset brushes
- Mesh brushes
- Converting mesh strokes to polygons
- Modifying a converted polygonal mesh
- Beyond the lesson
- Lesson 3: Painting textures on surfaces
- Expressions
- Scripting in Maya
- Index
J
jaw
joint 309
joint chains 305
Joint Size 306, 321
Joint Tool 306
joints 305
influence on skin 321
moving 311
K
Keep Aspect Ratio 550
Keep Hard Edge 129
Keep Image 446, 464
keyframes (keys)
adding 198
deleting 197
description 186
setting 189
keying into a clip 261
keys
delete redundant 198
Key Selected 300
moving 193
setting 298
L
Lambert shading material 379–380
layouts
changing panel layout 32
four view layout 39
shortcuts 32
Leaf Width Scale attributes 544
Leaves attributes 545
legs
joint chains 305
level of detail
subdivision surface 177
lifespan attribute 489
lights
applications 424
attributes 430
directional 526
dropoff 431
intensity 527
penumbra 431
spotlight 427, 445
Line Smoothing 492
Line Width 487
Linear
Graph Editor tangents 194
linking attributes 572
Load Driver
Set Driven Key 203
Load Selected Characters 231
Loft Tool 158, 162
Look Through Selected 429
M
Magnitude 481
main menu 20
Make Paintable 534
Map Visualizer 456, 473
mapping UVs 361
applications 361
marking menu 64
masks and modes, selection
description 57
material
assigning 406
Blinn 379
default shading 68
description 379, 406
Lambert 379
surface 68
Max Displacement 148
Max Influences 321
Max Photon Depth 469
Maya
about 1
installing 4
launching 15
user interface 15–16
using Maya Help 7
Maya Hardware renderer
description 389
Maya Help
index 7
662 | Index