2009
Table Of Contents
- Contents
- Overview
- Maya Basics
- Polygonal Modeling
- Introduction
- Preparing for the lesson
- Lesson 1: Modeling a polygonal mesh
- Introduction
- Setting modeling preferences
- Using 2D reference images
- Creating a polygon primitive
- Modeling in shaded mode
- Model symmetry
- Selecting components by painting
- Selecting edge loops
- Editing components in the orthographic views
- Editing components in the perspective view
- Drawing a polygon
- Extruding polygon components
- Bridging between edges
- Adding polygons to a mesh
- Splitting polygon faces
- Terminating edge loops
- Deleting construction history
- Mirror copying a mesh
- Working with a smoothed mesh
- Creasing and hardening edges on a mesh
- Beyond the lesson
- NURBS Modeling
- Subdivision Surfaces
- Animation
- Introduction
- Preparing for the lessons
- Lesson 1: Keyframes and the Graph Editor
- Lesson 2: Set Driven Key
- Lesson 3: Path animation
- Lesson 4: Nonlinear animation with Trax
- Introduction
- Open the first scene for the lesson
- Creating clips with Trax
- Changing the position of clips with Trax
- Editing the animation of clips
- Reusing clips within Trax
- Soloing and muting tracks
- Scaling clips within Trax
- Open the second scene for the lesson
- Creating clips from motion capture data
- Extending the length of motion capture data
- Redirecting the motion within a clip
- Beyond the lesson
- Lesson 5: Inverse kinematics
- Introduction
- Open the scene for the lesson
- Understanding hierarchies
- Viewing hierarchies using the Hypergraph
- Creating a skeleton hierarchy
- Parenting a model into a skeleton hierarchy
- Applying IK to a skeleton hierarchy
- Creating a control object for an IK system
- Constraining an IK system
- Limiting the range of motion of an IK system
- Simplifying the display of a hierarchy
- Applying parent constraints on an IK system
- Planning an animation for an IK system
- Animating an IK system
- Beyond the lesson
- Character Setup
- Polygon Texturing
- Rendering
- Introduction
- Preparing for the lessons
- Lesson 1: Rendering a scene
- Introduction
- Open the scene for the lesson
- Creating shading materials for objects
- Refining shading materials for objects
- Maya renderers
- Rendering a single frame using IPR
- Rendering using the Maya software renderer
- Batch rendering a sequence of animation frames
- Viewing a sequence of rendered frames
- Beyond the lesson
- Lesson 2: Shading surfaces
- Lesson 3: Lights, shadows, and cameras
- Lesson 4: Global Illumination
- Lesson 5: Caustics
- Dynamics
- Painting
- Introduction
- Preparing for the lessons
- Lesson 1: Painting in 2D using Paint Effects
- Lesson 2: Painting in 3D using Paint Effects
- Introduction
- Preparing for the lessons
- Brushes and strokes
- Rendering Paint Effects strokes
- Paint Effects on 3D objects
- Creating a surface to paint on
- Painting on objects
- Using turbulence with brush stroke tubes
- Using additional preset brushes
- Mesh brushes
- Converting mesh strokes to polygons
- Modifying a converted polygonal mesh
- Beyond the lesson
- Lesson 3: Painting textures on surfaces
- Expressions
- Scripting in Maya
- Index
Set Driven Key 205
tangent modification 214
Gravity 498, 524
ground plane 519
group nodes
animating 200
Group Under 332
grouping objects
description 52
Growth attributes 545
H
Harden Edge 128
hardware render 491
Hardware Render Buffer 491
Hardware renderer
description 389
Help
Find Menu 10
launching 7
Help resources 5
Hide Selection 165
hierarchy
about 264
collapse 280, 290
description 52
grouping 52
skeleton 305
viewing in hypergraph 265
Hinge constraint 497
hole
creating subdivision surface 176
Hotkeys
brush scale 534
description 55
setting 55
Hypergraph 53
character setup 307
description 53
overview 54
viewing 53
viewing hierarchies 54
Hypershade
Create Textures 416
description 413
rename operation 416
I
if statements
expressions 575
if-else statements
expressions 580
IK handles 314
control object 276
creating 274
creating and animating 315
description 274
parenting 286
IK Rotate Plane handle 317
IK Solvers
Enable and Disable 326
ikSCsolver 275
image plane
description 77
importing 78
transparency 79
image size 444, 454, 463
Import Clip 239
Incandescence1 557
Influence list
Paint Skin Weights Tool 323
influence object
smooth skin 326
initial orientation
hinge constraint 497
Insert Edge Loop Tool 106, 114
Insert Isoparms 154
Inverse Kinematics (IK)
description 262, 314
limiting motion 284
translation limits 290
IPR 559
description 389
region to be updated 392
IPR Render Current Frame 391
Isolate Select 341
isoparms 143
Index | 661