2009
Table Of Contents
- Contents
- Overview
- Maya Basics
- Polygonal Modeling
- Introduction
- Preparing for the lesson
- Lesson 1: Modeling a polygonal mesh
- Introduction
- Setting modeling preferences
- Using 2D reference images
- Creating a polygon primitive
- Modeling in shaded mode
- Model symmetry
- Selecting components by painting
- Selecting edge loops
- Editing components in the orthographic views
- Editing components in the perspective view
- Drawing a polygon
- Extruding polygon components
- Bridging between edges
- Adding polygons to a mesh
- Splitting polygon faces
- Terminating edge loops
- Deleting construction history
- Mirror copying a mesh
- Working with a smoothed mesh
- Creasing and hardening edges on a mesh
- Beyond the lesson
- NURBS Modeling
- Subdivision Surfaces
- Animation
- Introduction
- Preparing for the lessons
- Lesson 1: Keyframes and the Graph Editor
- Lesson 2: Set Driven Key
- Lesson 3: Path animation
- Lesson 4: Nonlinear animation with Trax
- Introduction
- Open the first scene for the lesson
- Creating clips with Trax
- Changing the position of clips with Trax
- Editing the animation of clips
- Reusing clips within Trax
- Soloing and muting tracks
- Scaling clips within Trax
- Open the second scene for the lesson
- Creating clips from motion capture data
- Extending the length of motion capture data
- Redirecting the motion within a clip
- Beyond the lesson
- Lesson 5: Inverse kinematics
- Introduction
- Open the scene for the lesson
- Understanding hierarchies
- Viewing hierarchies using the Hypergraph
- Creating a skeleton hierarchy
- Parenting a model into a skeleton hierarchy
- Applying IK to a skeleton hierarchy
- Creating a control object for an IK system
- Constraining an IK system
- Limiting the range of motion of an IK system
- Simplifying the display of a hierarchy
- Applying parent constraints on an IK system
- Planning an animation for an IK system
- Animating an IK system
- Beyond the lesson
- Character Setup
- Polygon Texturing
- Rendering
- Introduction
- Preparing for the lessons
- Lesson 1: Rendering a scene
- Introduction
- Open the scene for the lesson
- Creating shading materials for objects
- Refining shading materials for objects
- Maya renderers
- Rendering a single frame using IPR
- Rendering using the Maya software renderer
- Batch rendering a sequence of animation frames
- Viewing a sequence of rendered frames
- Beyond the lesson
- Lesson 2: Shading surfaces
- Lesson 3: Lights, shadows, and cameras
- Lesson 4: Global Illumination
- Lesson 5: Caustics
- Dynamics
- Painting
- Introduction
- Preparing for the lessons
- Lesson 1: Painting in 2D using Paint Effects
- Lesson 2: Painting in 3D using Paint Effects
- Introduction
- Preparing for the lessons
- Brushes and strokes
- Rendering Paint Effects strokes
- Paint Effects on 3D objects
- Creating a surface to paint on
- Painting on objects
- Using turbulence with brush stroke tubes
- Using additional preset brushes
- Mesh brushes
- Converting mesh strokes to polygons
- Modifying a converted polygonal mesh
- Beyond the lesson
- Lesson 3: Painting textures on surfaces
- Expressions
- Scripting in Maya
- Index
termination 118
edges
border 86
creasing 126
hardening 126
selecting subdivision surface 179
Edit button
expressions 571
Edit Deformers > Blend Shape > Add 343
Edit Ramp 493
elbow
influence object 327
electronic tablet
sculpting surfaces 150
else keyword
expressions 580
Emit from Object 478
emitters 476
creating 477
Omni 478
End Bounds 523
End Time 188
equal to (==) operator 589
errors
syntax 578
Essential Skills Movies 5
closing the movie window 6
playing 6
exiting Maya 27
Expression Editor 568
expressions
advantage of separate 572
advantage of single 572
creating 568
description 565
editing 570
execution details 573
naming conventions 568
Extrude 100
extrusion manipulator
subdivision surfaces 175
F
face selection mode 85
faces
splitting 110
facial animation 330
FCheck 401, 493
fields 476, 493
file saving 27
fingernails 179
fingers 171
Flipbooks 493
Flood
Sculpt Geometry Tool 147
Flood All 553
Forward Kinematics (FK) 262, 314, 318
Four Panes 138
Frame In 231
Frame Out 231
Frame Selection
Graph Editor 192
frames per second setting 378
Freeze Transformations
description 278
Full Crease Edge/Vertex 181
G
Get Brush icon 555
Getting Started with Maya
about the lessons 2
before you begin 3
introduction 1
lesson conventions 4
using lesson files 5
using tutorials online 3
Global Illum Photons 448, 453
Global Illumination
Accuracy 452
color bleeding 454
description 440
light sources 456
photon maps 447
photons 447
Radius 452
rendering process 447, 449
Go to Bind Pose 327
Graph Editor 191
path animation 213
660 | Index